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Monster Hunter Rise, like the games that came before it, is an action-RPG that tasks you with slaying giant, snarling beasts.
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At this point, MH games can pick from as many monsters as Mario Kart games can pick classic tracks, and the foes you'll face here add up to something equivalent to Mario Kart 8 (high praise, indeed). Granted, you can expect the usual cast of terror-lizards and dragon-osaur whatevers as well, and some of the "cute-yet-scary" species have appeared in prior games, so this isn't a total overhaul of the monster cast, by any stretch. What I really love is the increased emphasis on monsters animating much like household pets, meaning playful flourishes as they either stupidly hop like a puppy or slink lazily like a cat before focusing their eyes on you and making very clear that you will soon regret the last time you took your pet to the vet. Screenshots of these nasties hardly do them justice, though they do look diverse and terrifying enough that way. (Let's be clear: this is the MH equivalent of throwing poo, and props to Capcom for going there.) The first reason for MHR's success comes from its best monster variety yet, which can be easily described as "variety beyond dinosaurs and dragons." Many of its best monsters boil down to "cute thing crossed with scary concept": an arctic rabbit with giant tusks that hurls massive balls of ice a turtle made of fresh, hot magma and recently cooled lava stones a monkey that can prop itself up on its tail, then either propel itself in a sporadic diagonal rush or procure and throw balls of poison. Capcom doesn't make you wait for these battles to get good. Though a few missions revolve around hunting weaker grunt creatures, which can be killed in a few hits, most of your hunts revolve around boss battles that start out lasting roughly 12-15 minutes. Behold: Monster Hunter Rise, the series' best game yet and likely the tipping point for anyone who has yet to sharpen their blade on its whetstones.
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These days, Western gamers are finally embracing a powerful, portable console in droves, and Capcom has responded in unbelievable fashion. As a result, uptake in the West exploded, and MHW became Capcom's biggest-selling video game of all time.
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(I'm not sure I ever saw four people in the States playing a PSP in public, let alone doing so in a closely huddled group.) It wasn't until the series landed on Xbox One, PlayStation 4, and Windows in 2018 with Monster Hunter World that Capcom corrected some key series stumbles, mainly mid-mission loading times and online multiplayer. I've always found that peculiar, because as a bullet-point list, MH sounds like the ultimate in hardcore Western gamer catnip: deliberate slow-and-powerful combat ( Dark Souls), teaming up with friends for epic PvE battles to amass loot ( Diablo), and deliriously tough and crazy-looking monsters and insane weapon variety to match ( Borderlands).īut the series mostly thrived in Japan on PSP-in a nation much better poised to support "local wireless co-op adventuring," one of the PSP's flagship features.
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Since its 2004 launch on PlayStation 2, the Monster Hunter series has stomped in bold-yet-unsteady fashion-like one of its titular beasts-toward legitimacy in the West. Platform: Nintendo Switch (coming "early 2022" to PC)